
What was the inspiration for the original setting ? So having raised so much money, what plans did the Melbourne-based studio, League of Geeks have for Armello? The game recently launched through Steam's Early Access program and after a few playthroughs, I decided to ask the company's founder and director Trent Kusters how it all came about.

Not only had Armello managed to raise a substantial amount of money for a locally-driven Kickstarter campaign, it's also a significant figure for a digital board game, a genre that lacks the wider following of first-person shooters, strategy games or even the groundswell of support space operas now enjoy. When Armello raised over $300,000 last April, it was a bit of a watershed moment for Australian developers.
